package games ;

import openfl.display.Sprite;
import games.VersusGame;

/**
 * ...
 * @author Marcos Martinez
 */
class GameController extends Sprite
{
	private var m_cWorld2D:VersusGame;

	public function new() 
	{
		super();
		
	}
	
	public function init():Void
	{
		m_cWorld2D = new VersusGame();
		m_cWorld2D.init();
		this.addChild(m_cWorld2D);
	}
	
}